Fix Cluster Jewel imports not allocating correctly#7270
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LocalIdentity merged 2 commits intoJan 21, 2024
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- Tidy up in BuildClusterJewelGraphs() to prevent allocSubgraphNodes and allocExtendedNodes from having duplicate nodes - Add in orbitOffsets into ClusterJewels.lua via export. Credit to Wires77 PathOfBuildingCommunity#4302 for figuring this out - Update the logic that calculates the orbitIndex in BuildSubgraph to use orbitOffsets
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This is great, so glad you figured it out. I spent a long time staring at this code trying to find the issue previously to no avail. |
LocalIdentity
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Jan 21, 2024
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Fixes #7210 .
Description of the problem being solved:
Cluster Jewel imports were not being imported correctly due to the downsizing of proxy groups. This PR updates the process by using
StartIndicesfromPassiveJewelSlots.luato set the orbit index offsets for respective orbit sizes.Positioning of the cluster jewel passives also now accurately in-game visuals as a result of this PR.
Steps taken to verify a working solution:
After screenshot: